home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Almathera Ten Pack 3: CDPD 3
/
Almathera Ten on Ten - Disc 3: CDPD3.iso
/
ab20
/
unarced
/
languages
/
c-manual
/
idcmp
/
example5.c
< prev
next >
Wrap
C/C++ Source or Header
|
1995-03-17
|
6KB
|
180 lines
/* Example5 */
/* This program explains how to use the IDCMP flag RAWKEY. */
#include <intuition/intuition.h>
struct IntuitionBase *IntuitionBase;
/* Declare a pointer to a Window structure: */
struct Window *my_window;
/* Declare and initialize your NewWindow structure: */
struct NewWindow my_new_window=
{
50, /* LeftEdge x position of the window. */
25, /* TopEdge y positio of the window. */
320, /* Width 320 pixels wide. */
100, /* Height 100 lines high. */
0, /* DetailPen Text should be drawn with colour reg. 0 */
1, /* BlockPen Blocks should be drawn with colour r. 1 */
CLOSEWINDOW| /* IDCMPFlags We will recieve a message when the user */
/* selects the Close window gad. */
RAWKEY, /* We will also recieve a message whenever */
/* the user presses/releases a key. */
SMART_REFRESH| /* Flags Intuition should refresh the window. */
WINDOWCLOSE| /* Close Gadget. */
WINDOWDRAG| /* Drag gadget. */
WINDOWDEPTH| /* Depth arrange Gadgets. */
WINDOWSIZING| /* Sizing Gadget. */
ACTIVATE, /* The window should be Active when opened. */
NULL, /* FirstGadget No gadgets connected to this window. */
NULL, /* CheckMark Use Intuition's default CheckMark. */
"PRESS MY KEYS",/* Title Title of the window. */
NULL, /* Screen Connected to the Workbench Screen. */
NULL, /* BitMap No Custom BitMap. */
100, /* MinWidth We will not allow the window to become */
50, /* MinHeight smaller than 100 x 50, and not bigger */
400, /* MaxWidth than 400 x 200. */
200, /* MaxHeight */
WBENCHSCREEN /* Type Connected to the Workbench Screen. */
};
/**************************************************************************/
/* Extra information: */
/* Whenever the user presses/releases a key will we recieve a message. */
/* The Code part of the message contains the raw (untranslated) keykodes. */
/* (See Appendix * for more information about raw keykodes.) The */
/* Qualifier field of the message tells us if any qualifier (SHIFT/CTRL */
/* etc) was also pressed. (See Appendix * for more information about */
/* qualifiers. */
/**************************************************************************/
main()
{
/* Boolean variable used for the while loop: */
BOOL close_me;
ULONG class; /* IDCMP flag. */
USHORT code; /* Code. */
USHORT qualifier; /* Qualifier. */
/* Pointer to an IntuiMessage structure: */
struct IntuiMessage *my_message;
/* Before we can use Intuition we need to open the Intuition Library: */
IntuitionBase = (struct IntuitionBase *)
OpenLibrary( "intuition.library", 0 );
if( IntuitionBase == NULL )
exit(); /* Could NOT open the Intuition Library! */
/* We will now try to open the window: */
my_window = (struct Window *) OpenWindow( &my_new_window );
/* Have we opened the window succesfully? */
if(my_window == NULL)
{
/* Could NOT open the Window! */
/* Close the Intuition Library since we have opened it: */
CloseLibrary( IntuitionBase );
exit();
}
/* We have opened the window, and everything seems to be OK. */
printf("Press some keys!\n\n");
close_me = FALSE;
/* Stay in the while loop until the user has selected the Close window */
/* gadget: */
while( close_me == FALSE )
{
/* Wait until we have recieved a message: */
Wait( 1 << my_window->UserPort->mp_SigBit );
/* As long as we can collect messages successfully we stay in the */
/* while-loop: */
while(my_message = (struct IntuiMessage *) GetMsg(my_window->UserPort))
{
/* After we have successfully collected the message we can read */
/* it, and save any important values which we maybe want to check */
/* later: */
class = my_message->Class; /* IDCMP flag. */
code = my_message->Code; /* Code. */
qualifier = my_message->Qualifier; /* Qualifier. */
/* After we have read it we reply as fast as possible: */
/* REMEMBER! Do never try to read a message after you have replied! */
/* (Some other process has maybe changed it.) */
ReplyMsg( my_message );
/* Check which IDCMP flag was sent: */
switch( class )
{
case CLOSEWINDOW: /* The user selected the Close window gad. */
close_me=TRUE;
break;
case RAWKEY: /* The user pressed/released a key! */
/* Print out the raw keycode (both as decimal and hex.): */
printf("Raw keycode: %6d(d) %6x(h)\n", code, code );
/* Print out the qualifier (both as decimal and hex.): */
printf("Qualifier: %6d(d) %6x(h)\n", qualifier, qualifier);
/* This shows how you can check if a SHIFT or CTRL */
/* qualifier key was also pressed: */
if( qualifier &= IEQUALIFIER_LSHIFT )
printf("Left SHIFT button pressed\n");
if( qualifier &= IEQUALIFIER_RSHIFT )
printf("Right SHIFT button pressed\n");
if( qualifier &= IEQUALIFIER_CONTROL )
printf("CTRL button pressed\n");
printf("\n");
break;
}
}
}
/* Close the window: */
CloseWindow( my_window );
/* Close the Intuition Library: */
CloseLibrary( IntuitionBase );
/* THE END */
}